- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }