# THE PACK HAS BEEN FULLY REWRITTEN! ✨
## **🚀 New Features**
- Added a Hat Man skin.
- Added a new two new skins created by [**PJ The Sqweepsss**](https://www.youtube.com/channel/UCvpUmeTdEYmFTktuNnuNXrA), "Lonely" and "Roseate."
- Added Herobrine's legacy console shaved variations to both default and classic. [**SUGGESTION**](https://discord.com/channels/967480945789767772/1114605749943943240)
- Added 3 new paintings and three music disc's that can be obtained through Dreadful Donations. (Disabled by default.)
- Added the glowstone letters from the original Herobrine mod. (Disabled by default.) [**SUGGESTION**](https://discord.com/channels/967480945789767772/1322556962059190325)
- Added developer tools for mapmakers.
- Added new sighting type called **Dwelling**. This sighting type watches the player from just out of view when they are in caves.
- Added the **Dwelling Shadow** config option that when enabled makes dwelling Herobrine's refuse to disapper unless the light level is above 7. [**SUGGESTION 1**](https://discord.com/channels/967480945789767772/1328616653155467306) [**SUGGESTION 2**](https://discord.com/channels/967480945789767772/1139244905328291850)
- Added the **Suspenseful Sighting** config option that ᴄhanges whether or not Herobrine will play a suspense strike when spotted.
- Added the **Shrouded Specter** config option that ᴄhanges what particles appear when Herobrine disappears.
- Added a new skin named **Nowhere...** created by [**Zwaluw**](https://twitter.com/realzwuwu).
- Added a new skin named **Werewolf** created by Bret06, Nox, & LexLim.
- Added a new config option and feature called **Sneaky Strike** that allows Herobrine to punch the player if they don't notice him creeping or dwelling behind them.
- Added **The Man From The Fog** as a Herobrine skin! [**Check it out!**](https://modrinth.com/mod/the-man-from-the-fog)
- Added a new skin named **Slenderman** created by Zwaluw.
- Added classic versions of the Creepypasta skins. [**SUGGESTION**](https://discord.com/channels/967480945789767772/1338653874759798876)
- Added wooden crosses structure that can spawn in forests. (Disabled by default.)
- Added a "Found Footage" section to the skin library that contains any YouTuber/Streamer that collaborated with us to make a video on the beta! (Yes, this includes The Librarian and ComicalBonzo.)
- Added a new skin named **Millerbrine** that also has a classic variant. Based on <@637751442161008650>.
- Added a new skin named **Him** as a direct reference to the Brocraft Herobrine lore. [**SUGGESTION**](https://discord.com/channels/967480945789767772/1088864192741769361)
- Added new advancements along with the new features.
- Added a new skin named **Jack Black**.
- Added a new feature called **Twisted Tapestries** which will cause Herobrine to sometimes change your paintings to haunted versions of themselves. These paintings will switch back once viewed.
- Sighting Noise now has 3 options instead of just an on/off switch. - "Off", "Cave", "Ghast"
- Added the **Eerie Entrance** config option that when enabled makes Herobrine display a joined game message when his haunting delay is over or has been skipped.
- IDK bro I added a lot of skins and I refuse to list them all.
## **🔧 Improvements**
- Herobrine now deals damage to the player when hit.
- The config has been reimagined entirely.
- The Creeping mechanic is now disabled by default to help better fit From The Fog's original vision.
- Made Netherbrine's shroomlight parts actually glow.
- The Headless skin retextured by [**Zwaluw**](https://twitter.com/realzwuwu)!
- Fallen Kingdom Herobrine's shirt has been darkend to match the original. [**Zwaluw**](https://twitter.com/realzwuwu)
- Several steve related texture changes made by [**Zwaluw**](https://twitter.com/realzwuwu)!
- Added new Scarce choice to sighting frequency (sighting chance) in the config. [**SUGGESTION**](https://discord.com/channels/967480945789767772/1190815465287712798)
- The randomize skins option now allows users to select the exact skins they want. [**SUGGESTION**](https://discord.com/channels/967480945789767772/1078295280983752814)
- Renamed the Crash Mechanic to Malicious Malfunction.
- Renamed the OG Shrine Mechanic to Shrine Strike.
- Added the ability to change the rarity of all the block based events.
- Every structure is now togglable.
- Structures now spawn overtime rather than instantly.
- Leafless groves are now dynamic.
- Added credits to the skin library.
- There are now INFINITE CUSTOM SKIN SLOTS.
- Herobrine will now place signs specific to the biome.
- Renamed the lick skin to "El Lick."
- Sighting Sense is now chance based.
- The White Eyes skin is now based on the spider interpretation of the model thanks to <@797556304666689608> and <@848942411053137940>!
- Made the spooky shrine activation subtitle toggleable. (Caution Caption)
- Herobrine can now hold items and will for certain events.
- Changed **Give It Control** to **Give Him Control** and changed the way it works entirely. It's function is a secret. :)
- Skin packs have been reworked entirely and your old packs will no longer work. - This has been done for the sake of adding **INFINITE** skin slots. [**SKIN PACK CREATOR**](https://tools.lunareclipse.studio/from-the-fog-skin-pack-creator)
- Herobrine's eyes now glow brighter than before thanks to a trick with core shaders.
## **💻 Technical**
- Herobrine now uses display entities for better performance and more flexibilty.
- Extended lurking summon distance.
- Herobrine will now disappear and deal 2 HP of damage to the player upon being hit.
- Moved all the config defaults to one file for easy editing.
- Sighting frequency now randomizes a timer that determines how long until Herobrine spawns.
- Renamed ``check.mcfunction`` to "THIS IS NOT A BUG IT IS INTENTIONAL."
- Herobrine's model is now dynamic, pivots can be moved and entirely new body parts can be added.
- Debug mode has been moved to help with users that have no idea what their doing enabling it.
- Added integration with Lights Out adding Lights Out specific From The Fog options.
- Removed Mojang
## **📷 Images**




Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }