* Implemented a (currently unused by me for the moment) system for storing modifiers directly on Living Entities. This hasn't been tested yet.
* Improved thread safety of `PersistentEffectHelper`
* Added a `flush` to `PersistentEffectHelper` that processes all the outstanding persistent effects before game close.
* Implemented temporary modifiers. This utilizes the PersistentEffectHelper, hence the flush addition. This is also not used by me yet.
* Heavily cleaned up the `AbstractModifierHelper`; added some new helper methods like `removeAll`
* Added zh_cn lang support.
Optional dependencies
Trinkets
Any compatible version
Developer information
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