# Grey's Express 1.3.0
## Added
- Pelican swallow requirement is now configurable from 10% to 100% of the round lobby.
- Mafia role assignment can now be gated by minimum lobby size, with separate starting gold values for Godfather, Mafioso, and Janitor.
- Harlequin Masquerade and Dancing Carts cooldowns are now configurable in the game options tab.
## Changed
- Janitor now shops for Poison Vials instead of knives or guns.
- Janitor body cleanup is driven by the body the Janitor is looking at, with a private glow to make the target clear.
- Pelican progress now decreases when a swallowed player is spat back out.
- Night Vision now uses the synced G'Express lightmap without repeatedly removing vanilla Night Vision effects, preventing the add/remove flash.
## Fixed
- Harlequin no longer dies when shot or stabbed during active Masquerade. The hit breaks Masquerade and plays the laugh at the hit location.
- Snitch task progress no longer resets while swallowed by the Pelican.
- Mafia black-and-white visuals stay active after being released from the Pelican.
- Config buttons that stage in-game commands now use the newer `/g setup` and `/g roles` command paths.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }