# Grey’s Express 1.5.4
## Added
- Added /gexpress as a full alias for the /g command tree.
- Added a proper player-facing XP Roadmap menu with current progress, level cards, locked/unlocked states, and reward details.
- Added Dev-tab XP tuning for round XP, win XP, neutral win bonus XP, kill XP, civilian task XP, level curves, XP overrides, and level - - reward roadmap entries.
- Added Dev-tab grenade pass-through block settings for grenade line-of-sight exceptions.
- Added inline level and XP editing tools to the Players tab.
- Added ability HUD icons for newer role abilities.
## Changed
- Reorganized command groups into clearer buckets: game, roles, modifiers, setup, and admin.
- Reworked role and modifier distribution so configured role amounts behave as requested counts, side limits are respected, and modifiers - spread more fairly across players.
- Reworked role/modifier tuning command paths and restored testing commands under the newer command structure.
- Reworked the tag editor and permissions UI to expose clearer, more complete permission controls.
- Reworked the 3D model placement screen so the preview model renders properly and left-click dragging rotates the preview.
- Rebalanced XP rewards: wins now grant +25 XP, neutral wins add another +25 XP, kills grant +10 XP, and civilian tasks grant +5 XP.
## Fixed
- Fixed private ability sounds playing globally for roles like Medic.
- Fixed a startup crash caused by the Harpy modifier null-guard mixin.
- Fixed modifier data sometimes returning null and crashing player rendering.
- Fixed Bodyguard revolvers dropping or being removed after gun kills.
- Fixed Muted notes and EOD Specialist pliers duplicating or being granted infinitely.
- Fixed Dracula bat transformation getting stuck or leaving the player unable to move properly.
- Fixed Skincrawler gunshot behavior: the first shot strips the disguise and hard-stuns them, while a shot in their own skin kills them.
- Fixed Takeover and Amnesia players missing sanity/tasks in custom game modes.
- Fixed C4 staying attached to spectators/dead players after the carrier dies.
- Improved Time Master rewind safety so damage is blocked during rewind playback and more round state is restored.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }