# Grey's Express 1.5.6
## Added
- Added Acacia, Birch, Cherry, Dark Oak, Jungle, Mangrove, Oak, and Spruce Cabinet blocks using the new cabinet texture set.
- Added a dedicated Grey's Express creative tab.
- Added all G'Express special blocks and custom utility items to the new creative tab for easier map building and testing.
- Added cabinet blockstates, item models, loot tables, and axe-mining tags so the new cabinets place, render, drop, and break like normal wood blocks.
- Added persistent out-of-game G'Coin balances, admin give/remove/set commands, Players-tab editing, and a Skins-tab balance display.
- Added admin level reset commands for resetting a player's XP/level and clearing XP Roadmap claim history.
- Added earned level tags as a separate Tag Editor section, shown as a third player badge after normal tags.
## Changed
- Made Wathe couch sleeping toggleable per map preset, with creative players always allowed to use it for setup and testing.
- Reworked XP Roadmap reward setup into a structured editor with separate reward, description, and claim-command fields.
- Let XP Roadmap levels grant multiple visible rewards and run multiple claim commands from the new reward editor.
- Let Owner-tagged players access the Dev tab.
- Renamed the live Players-tab action from Tags to Edit since it now covers tags, XP, and G'Coin.
- Renamed the server role manager files/classes from Vulture/Trickster to Pelican/Harlequin while keeping existing network/config IDs compatible.
- Moved the player XP/level HUD to the bottom right and added the out-of-game G'Coin amount plus coin icon above it.
- Changed player level labels from `Lv` to `LvL` in shared player name displays and level editor UI.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }