**Fixed fire projectiles going through clay bug**
Flamethrower projectiles could shoot through clay
**Fixed projectiles being stopped by redstone components bug**
Gun projectiles couldn't should through levers, repeaters, and other redstone components
**Lowered particles used in laser projectiles**
Should increase performance for lower-end PCs and servers
**Lowered particles used in Ray Gun: Red**
Should increase performance for lower-end PCs and servers
**Added Bazooka fire sound**
**Numerous balance changes**
Increased Shotgun reload speed
Increased Laser Pistol damage
Increased Laser Rifle range
Increased Laser Cannon
**Rewrote much of datapack**
Almost all changed made in this update are behind-the-scenes
A lot of it was fixing weird spaghetti-code that has existed since v1.3
Unfortunately, this means that all currently existing guns on will be broken
Medical items will still function, their textures will be broken though
*To fix a broken gun, simply right click whilst holding it.*
**Added Dynamic Guns**
Players can change the attributes of guns in the give command to change damage, range and many more stats
This system is quite limited at the present moment, but more customization and addon support will be created in the future
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }