**Fixed reloading without needing ammo bug**
The player could reload guns without needing the appropriate ammo item
**Added creative reloading feature**
Now, if the player is in creative mode, they don't need ammo to reload their guns
**Modifed raycast passable block list**
Cleaned up tag lists and made many new entries
All projectiles can now pass through trapdoors, doors, pressure plates, carpets, fences,
fence gates, buttons, kelp plants, dead bushes, and leaves
**Fixed left-handed players not being able to see guns in first-person**
When a player had set their main hand to left, many guns had visibility issues
**Tweaked Pipe Guns copper texture**
Pipe Guns are more vibrant now
**Fixed turret pickup not working**
When the player would try to pick up a turret, it would not drop properly
**Fixed Auto Turret model breaking when repaired**
When an Auto Turret changed phases and then was repaired, the model would not display properly
**Fixed Armor not updating upon repair to functional bug**
The armor attribute of turrets would not update when a damage turret was repaired to functional
**Fixed underwater rockets blowing up blocks bug**
Rockets would damage blocks when used underwater
**Added Underwater Explosion damage type**
Functions the same as Explosion, but will damage blocks when used underwater
This damage type will not damage blocks if the projectile hits an entity underwater, it will only break blocks if the projectile hits a block
**Added Purple projectile type**
It's purple
**Fixed C4 and Landmine explosions killing each other bug**
When multiple C4s exploded at once, the creeper used to create the explosion could die
**Nerfed C4 Explosion size**
Lowered radius from 5 to 3
**Changed 44 Magnum Ammo for Modern Guns**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }