**Modified Medical Item System**
Medical items have been changed
Players must now hold right click until a progress bar has filled completely
Once the bar is full, the player will receive the effects of the medical item
Items like medkits and bandages take longer to use than syringes
Medical item stacking has also been increased from 1 to 8
**Modified Throwable Item System**
Throwable items have also been changed
Now, instead of being spam-thrown like vanilla eggs or snowballs
Throwabales now must "ready" themselves by holding right click
This nerf was necessary as the throwables, especially the grenade, were too powerful when in large amounts
**Buffed Mekit regen**
raised from 5 to 8 seconds
**Fixed Pipe Bomb damage inconsistency bug**
The pipe bomb said it dealt 16 damage, but it actually dealt 5 damage (to both players and mobs)
The pipe bomb has been modified to deal 14 damage
**Buffed Molotov Cocktail damage**
Increased from 1 to 2 damage
**Removed crafting manuals**
They are now obsolete since the recipes can now be viewed in the vanilla recipe book
All recipes are given to players automatically, no need to unlock them
**Added Added Antidote Syringe**
Can be used to dispel poison or wither status effects
Quicker to use than a medkit, but doesn't provide any regen or other buffs
Changed gun attribute formatting**
**The names of the custom components that guns use have been changed
**Changed turret item stack sizes**
It has been reduced from 64 to 4
This is to make it more difficult to spam turrets at enemy bases.
**Removed feature enable/disable config system**
Would be much more difficult to implement with the new crafting system
If you would like to remove a player's ability to craft an item, go into the datapack and delete the recipe file
**Fixed Unbreakable ammo bug**
All ammunition would say that is "unbreakable"
**Increased gun "durability"**
The durability bar that indicated the ammo left on guns has been increased from 25 to 200
**Fixed Large Laser projectile type unable to go through glass bug**
Guns with the large laser projectile type were unable to shoot through glass
**Renamed "Flame Thrower" to "Flamethrower"**
The way it should have been from the start
**Tweaked all gun models**
They now face the player instead of facing away
**Fixed Minigun Ammo white name bug**
The color of the Minigun Canister item was supposed to be yellow
**Removed "give_all_" give functions**
**Fixed broken multiplayer c4 and landmine crafting**
When crafting a c4 or landmine, there was a chance the item would be given to a player other than the one that crafted it
This issue also occurred with the give functions
**Optimized and cleaned up up datapack**
Removed old, unused files and organized existing files
There were a lot of old files
This fact combined with the removal of the crafting advancements and functions means the size of the datapack should be considerably smaller now
**Re-added shotgun cocking noise**
The cocking sound for the shotgun was removed when the datapack switched to be more data-driven
**Nerfed flamethrower cost**
No longer costs an iron block
**Removed "Press [key.swapOffhand] to reload" from guns that don't use/need ammo**
**Slightly buffed Ray Gun: Pink rate of fire**
**Removed give functions**
They will be back in the next update
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }