**Fixed turrets ignoring shulkers and wardens bug**
Turrets wouldn't shoot at wardens or shulkers
**Fixed warden overkill bug**
The warden would continue to attack turrets once they entered the destroyed stage
**Fixed Turret Type turret menu overlap bug**
If multiple turret types were present within four blocks, the Turret Type would appear three times
**Fixed turret stuck aboveground bug**
Sentry and Perdition turrets wouldn't go back underground after being repaired after entering the damaged phase
**Fixed light block shooting bug**
Projectiles, gun or turret, couldn't go through light blocks
**Fixed broken crafting manual bug**
A change made in mc 1.20.3 broke the crafting manuals
**Fixed incorrect auto gun descriptions**
Automatic guns had the wrong rate of fire listed in their tooltip
**Fixed Turret suffocation when placed on wall bug**
Turrets placed on walls would start suffocating
**Fixed salvage inability bug**
If a functional turret was nearby players would be unable to salvage turrets
**Fixed absurd Flamethrower damage**
The Flamethrower could do insane amounts of damage to targets
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }