v4.7.7
- Properly handle exception when attempting to glowmask an animated texture (Pull #758)
- Changed DefaultedEntityGeoModel to use a nullable bone name input for its head turning instead of a flat boolean (#753)
- Fixed some specific bedrock-format animations failing to parse if exported on newer versions of Blockbench
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }