Fixes & Changes:
- Fixed opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory removing any equipped Focuses on them bug!
- Enviokers, Inquillagers and Conquillagers can now spawn naturally in Survival. They will chase after Players based of how much Soul Energy they have instead of Infamy like in 1.16.5.
- Using Dark Wand and Staffs have a custom third person animation.
- Tweaked Textures for Robes and other equip-able Curios.
- Sculk Devourers can be enchanted with Radius and Soul Eater.
- Focuses' Tooltips show the type of Spell the Spell is.
- Scythe Slashes can cut through blocks that are harvestable by Hoe and Scythes.
- Players can now gain Soul Energy via Servants killing mobs if wearing Necro Capes instead of just Dark Robes.
- Fixed Forbidden Grass Block Loot Table.
- Haunted Skulls are now properly categorized as Undead.
- Player no longer needs to wear a Robe to drink Potion of Transformation.
- Lightning summoned by Lightning Spell's damage is now configurable.
- Climbing effect allows mobs to walk through Cobwebs without being slowed.
- Changed Climbing effect icon.
- Properly injected extra loot drops to mobs.
- Fixed How Philosopher's Mace is held in third person.
- Renamed Air Ritual to Sky Ritual.
Additions:
- Wind Robes. Wearing the Robes allows Players to slowly float down when falling, getting no fall damage draining a configurable amount of Soul Energy per second. The Robes also halves the Soul Energy amount needed to cast Wind Spells.
- Updraft Blast Spell. Summons clouds at a location/mob's feet that, after a second, shoots mobs up in the air, dealing damage.
- Added Loot for vanilla generated structures with some modded items.
Join the official Mod Discord!
https://discord.gg/utQqkWUuDc
Optional dependencies
Patchouli
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }