Fixes & Changes:

- Fixed new Blocks not dropping.
- Fixed Dark Anvils not pickable.
- Fixed Necrotic Braziers not requiring at least Iron Pickaxe to drop.
- Fixed Dark Tool self-mending visual bugs.
- Dark Tools self-mend more slowly rather than instantly.
- Buffed Dark Tools and Equipment. Dark Tools now inflict Slowness on hit.
- Dark Armor now provides Netherite level knockback resistance.
- Dark Armor pieces each give 5% discount of Soul Energy usage in repairing Items, casting spells and healing summons (but not in crafting, rituals or anything related to Cursed Cage usage unfortunately).
- Wearing full Dark Armor gives the player passive regeneration every 2 seconds if below full hunger, and allows summons to give the player Soul Energy when killing a mob without the player needing to wear Dark Robe or Necro Cape.
- Dark Helmets makes the player immune to Darkness and Blindness effects.
- Soul Cost of self-repairing Items are increased if the item has enchantments, much like how Soul Menderers works.
- Fixed potential bugs with Soul Menderers.
- Increased default Soul Cost of healing Undead Servants in spell config.
- Buffed Philosopher's Mace by allowing it to mine Amethyst and Sculk Blocks.
- Philosopher's Mace mining speed increases the more hard the block is, but only if the block is something it can mine.
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Optional dependencies
Patchouli
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }