### Greenery🌿 changelog
- Added `floating` plant type.
- It accepts the `compatibleFluids` option to check the block's fluid state.
- It has a `frosted` property which will be `true` when a block of `Material.ICE` is under it.
- `isSolid` option set to `true` on these plants is advised, to recreate the vanilla behaviour of lilypads.
- Added `allowedSoils` config option for plants
- Currently only accepts material names: `["air", "grass", "ground", "wood", "rock", "iron", "anvil", "water", "lava", "leaves", "plants", "vine", "sponge", "cloth", "fire", "sand", "circuits",
"carpet", "glass", "redstone_light", "tnt", "coral", "ice", "packed_ice", "snow", "crafted_snow", "cactus", "clay", "gourd", "dragon_egg", "portal", "cake", "web", "piston", "barrier",
"structure_void"]`
- Material names can be uppercase too.
- This option is backwards compatible, meaning the old values are used if this option is missing.
- Plant generators are now grouped by dimensions when calculating the `patchAttempts`.
- Migrated the build script to Kotlin DSL.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }