* Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
* 16-bit RGBA is now used
* Ensured rounding is consistent across OpenGL implementations
* This was missed while porting from HLSL to GLSL, since the HLSL `round` always rounds midpoints towards even integers while the GLSL `round` has implementation-dependant behavior. GLSL `roundEven` is now used instead
[GitHub Release](https://github.com/Luracasmus/smaa-mc/releases/tag/v1.1.1)
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }