- fixed non player entites not properly having their position updated while being carried
- fixed issue where dropping an item related to a non player mob would cause them to permanently stick to you until they died
- knockback applied and recieved now scales with size, e.g. a bigger entity will hit with more knockback and take less knockback
- updated how pitch scaling works so hopefully it now correctly scales the pitch of players as well as scales the pitch of sounds that only exist locally
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }