# Horde Nights v1.3.7
## Notes
This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find!
### Additions
- Added Horde Skeleton Horses
- They have a 1/64 chance to spawn instead of a skeleton.
- There is also a variant that spawns instead of a stray.
- These guys do not despawn when the night is over.
- They are affected by the Horde's size increase.
- They have more health and a couple other minor stats than regular skeleton horses.
- The health is mainly to help ensure you don't kill them while fighting the horde mob on top of them.
- Added Horde "Smite" & Bunk form.
### Changes
- Init v11
- Slightly buffed Horde "Bane of Arthropods" to be stronger than the bunk form.
### Fixes
- Fixed [#11](https://discord.com/channels/1169157210241249350/1400861110441087088/1400925310870098112) - Primed Diamond Recipe broken in 1.21.2+
## Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
- [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/)
- [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/)
- [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
Optional dependencies
TimeLib
Any compatible version
Mo-Variants
Any compatible version
BlazeandCave's Advancements Pack
Any compatible version
Mo-Critters
Any compatible version
Creeper Overhaul
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }