Fix teleport being incorrectly aborted when damage is cancelled by another plugin (#983)
Players cannot deal damage inside protected regions such as WorldGuard areas. Continuous attacks from other players will prevent HuskHomes teleportation indefinitely.
No need to abort teleport if EntityDamageEvent is cancelled.
Optional dependencies
BlueMap
Any compatible version
Plan | Player Analytics
Any compatible version
Dynmap®
Any compatible version
Pl3xMap
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }