#### 1.1.4 ####
* Fixed a bug that caused resource-pack defined item models with custom scaling to render improperly with custom item renderer.
* Fixed a bug that caused custom item renderer 3D models to have incorrect rotations.
#### 1.1.3 ####
* Fixed regression causing missing method crashes with some mods.
* Fixed a crash that could occur when rendering custom tooltips.
#### 1.1.2 ####
* Fixed a bug with custom item renderer causing items rendered with alpha to be upside down and with incorrect lighting.
#### 1.1.1 ####
* Fixed a bug where explicitly-placed tooltips sometimes had incorrectly positioned titles.
#### 1.1.0 ####
* New item selector functionality is now available.
- Added wildcard selector (*), which matches all items.
- Selectors can now be negated by prepending them with a tilde (~).
- Multiple selectors can now be specified in a single string, separated by a plus sign (+). This will cause these selectors to be applied with an AND operation.
- See full documentation: Item Selectors Documentation
* Fixed a bug that caused tooltip titles that spanned multiple lines to not be centered properly.
* More developer utilities have been added:
- Iceberg's custom item renderer can now render item "detail" models directly into GUIs. This model is the worn/held model for equipment (armor/tools) and horse armor, and the entity model for minecarts and boats. For other items, it is the standard item model.
- Added vertex collector class, which can be used anywhere buffer sources are used to collect vertex information.
- Added checked buffer source class, which is a wrapper around buffer sources that can determine if any valid rendering occurred.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }