- The Flattening; Removed many superfluous block classes and mixins
Rust:
-Added Steel Wool for converting exposed iron into clean
Mulch:
-Renamed Woodchips and Scalechips to Mulch and Nulch
-Crops and plants can now be placed on Mulch Blocks and Nulch Blocks
-Mulch Blocks can now be Soaked which will darken its texture and allow plants to grow faster
-Mulch Blocks become soaked if it is rained on and dries out in hot biomes -Mulch Blocks also become Soaked naturally over time if left in a wet, humid biome
-Crops planted on Soaked Mulch Blocks will grow quickly
-Nulch Blocks can become Molten with lava in which case it will do damage to entities standing on it
-Nulch Blocks will become Molten if placed in the nether and go back to normal in icy biomes
-Placing Mulch Blocks under a campfire block will set the campfire to its Signal Fire state like hay bales
-Dirt can be obtained by right-clicking on a full composter (cannot be obtained via hopper)
-Mulch and Nulch (carpets not blocks) will create particles when walked through.
Fire Dynamics:
-Fire has a chance to burn away nearby grass blocks, converting them to dirt
-Ash Blocks are crafted with 9 soot and have a Smoldering state that acts the same as soot's
-Ash Blocks are affected by gravity
-Soot and Ash have Smoldering blockstate which it can convert to if placed next to a magma block or if flint and steel is used on it
-Smoldering Ash and Soot will emit ember particles
-Right clicking smoldering Ash or Soot or letting it sit out in the rain will convert it back to normal
-Smoldering Soot and Ash do damage to entities that walk over them except when those entities are wearing boots frost walker
Enhanced Natural Growth:
-Grass Blocks will grow grass on top of themselves over time
-Depending on the biome, Grass Blocks can also grow a variety of flowers and Saplings
-Grass will grow into Tall Grass
-Ferns will grow into Large Ferns
-Mycelium will grow red and brown mushrooms on top of itself
-Podzol will grow Ferns
-Rooted Dirt will grow Hanging Roots below itself
-Weeds will occasionally grow on Farmland even if there are already crops on that block
-Weeds are much more likely to appear on farmland when a fully grown weed is nearby
-Weeds will not grow on Mulch
-Nylium will grow its respective roots and fungi
-Coral blocks will grow their respective Coral Plants and Fans if under water and in a Warm Ocean biome
Leaf Piles:
-Leaf Piles will build up below leaves that were generated as part of a tree (non-player placed)
-Leaf piles for all leaf types
-6 Leaf piles can be crafted using three of the respective leaf block (like crafting snow layers)
-Leaf piles will create leaf particles when walked through
-Using sears on Flowering Azalea Leaves will drop Azalea Flowers
-Azalea flowers can be used on azaleas, azalea leaves and azalea leaf piles to make them flowering
-Using bone meal on any flowering block will spread the flowers to nearby blocks that can be flowering
Icicles:
-Icicles generate above y=96 in icy biomes
-Icicles melt in hot biomes or when the light level is above 13
-Icicles fall when hit by any projectile
-Icicles grow beneath ice blocks with water above them while its sunny
-Ice blocks now melt in hot biomes during the day
-Icicles can be eaten
Assorted Tweaks:
-If lightning strikes sand, it will convert it into Glass
-Saplings have a chance to become Dead Bushes if placed in a hot biome
-If a Magma Block is near Lava and next to Netherrack, it has a chance to convert that Netherrack into a Magma Block
-If lava touches Packed Ice and the block below the lava is Netherrack, the flowing lava will convert to a Magma Block
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }