# Update 0.8
### No longer requires Particle Rain
- Using Particle Rain with IW could cause issues or crashes, compatiblity may or may not be added
### Changes:
- MORE VERSIONS
+ 1.20.5
+ 1.20.6
+ 1.21 - 1.21.5
+ Currently now supporting 1.19.4 to 1.21.5
- SERVER SUPPORT
+ Syncing is server to clients (S2C)
+ C2S not all features will work since its only client sided (WIP)
+ Still works for singleplayer worlds
- Dynamic rain
+ Rain is raytraced for accurate rain simulation
+ Only a slight performance loss at default settings
+ Follows the direction of the wind
+ +Changeable settings via config
- Snow revamp
+ Snow particles will spawn with 'snow fog'
+ 'Snow fog' is meant to make is more immersive and denser
+ +Changeable settings via config
- Blacklist changed to a whitelist
+ Blacklisting all the particles was annoying idk
- Wind Wisps
+ Spawns around the player and simulates the direction of the wind
+ Really cool looking
- Wind
+ Saves wind state on worlds you play on, continues the wind where it left off
- WORKS WITH SHADERS
+ If rain is glitching out with shaders turn off any waving effect for rain
- Smaller Changes:
+ Different particles while raining depends on surface type
+ Rain drip particles will make their own particles upon landing depends on surface type
+ +Toggleable settings via config
### Some bug fixes and other additions:
- fixed lag in the nether
- hopefully fixed the issue with the whitelist not working with all particles
- added more config options
- added debug toggles in config for error reports
- fixed config options not saving
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }