<p><strong>3.0.0:</strong></p>
<ul>
<li>Big refactor of the rule parsing system. Much easier to manage and add new rules that way</li>
<li>Added the option to add items and armor to spawned creatures (via spawn.json)</li>
<li>Minspawndist/maxspawndist actually calculate to the actual spawn point of the map instead of 0,0,0</li>
<li>Implemented spawn control and spawn rules based on structures. That means that you can now let rules match only in villages, nether fortresses, witch huts, ocean monuments, ...</li>
<li>Added the ability to filter based on the number of mobs of a certain type already present</li>
<li>Add the ability to remove spawns in potential spawns (potentialspawns.json)</li>
<li>New loot rule system (loot.json). With this system you can now remove and add loot based on various conditions</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }