v1.2.0 — All Dimensions Supported
The Nether and End no longer render vanilla — each gets its own pipeline.
Nether
- Biome-tinted atmosphere: ambient light follows the fog — deep red in crimson forests, teal in warped forests, ashen gray in soul sand valleys
- Dense volumetric-feel fog with proper lava fog when swimming in it
- True emissive blocks: lava, magma, glowstone, shroomlight, fire, lanterns, froglights, campfires, respawn anchors and nether portals glow on their own and feed the bloom pass
- No bright patches: the fake "skylight" channel (the source of random bright spots in many packs) is ignored completely — light comes only from real sources
- Warped/crimson roots, fungi, sprouts and vines sway in the nether wind
- Shadow map disabled here (there's no directional light) — the Nether runs *faster* than the Overworld
End
- Animated procedural nebula sky — slowly swirling purple-and-teal clouds with twinkling stars, drawn in real time (no textures)
- Soft shadows cast by the End's eerie fixed light, in a pale violet palette
- Violet light rays streaming from the void
- Distance fog melts the outer islands into the nebula
- Water placed in the End reflects the void sky
Also
- 20 emissive block IDs added and validated against the 26.2 block registry
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }