# Interactive Hits
That's what i'm going to call it from now on.
Now when you break/breaking blocks most of the blocks now have their unique hit sound depending on what you're holding!
- Added 70+ Unique Blocks/Items! (even some of them have have their unique quirks)
# Others
- Changed the sound of the torch/campfire from fire charge to the flint and steel
- The Water Bucket now looks empty when underwater (just like how real life functions)
- Added Redstone torch to extinguish underwater
- Improved the sculk sensor's accuracy to the actual block behaviour
# Bug Fixes
- Fixed bugs related to the sculk sensor when in different gamemodes
- Fixed bugs related to the torches/campfire when in different gamemodes
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }