## JustQuests 0.1.4 — Localization
Quests can now speak the player's language. Still command-only — the GUI is coming in v0.2.
### Added
- **Multi-language quest text.** A quest's title and description can now be either a plain string (as before) or a per-language map, e.g.
`"title": { "en_us": "Mining Trip", "de_de": "Bergbau-Ausflug" }`.
Each player sees their own client language, falling back to English. Existing string-only quests keep working unchanged.
- **Free content translation.** Item, mob and block names in the goal/reward lines now show up in each player's own language automatically — no translation files needed.
- All 12 **bundled quests** now ship with English **and** German text.
- The custom-quest template documents the per-language map form and includes a localized example.
- `/quest test` gained a localization check (map resolution + English fallback).
### Notes
- The mod's own connective words (e.g. "Collect", "Reward") stay English for now; it's the data-driven text and the vanilla content names that localize.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }