- Added a [dev] campath manager (experimental) to easily create custom camera cutscenes
- Added an attachment processor utility that can be hooked to any entity (syncs data automatically)
- Added new client and server knightlib events
- Fixed a case where the neoforge's persistent data utility wouldn't be correctly loaded on a dedicated server
- Fixed a case where the tick scheduler could crash the game on very rare occasions
- Fixed a case where some very occasional crashes could occur due to a race condition caused by a parallel registration stage on neoforge
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }