+ The code is now open source under the GNU/GPL (GPL) License
+ Added a pasive ability to every armor set
+ Fixed BadPatch spawn not working as intended
+ Migrated spawn placement declarations
+ Reduced every entity spawnrate
+ Changed the license from the modpage
+ Fixed typos on some translations
+ Fixed a case where some effect status wouldn't apply correctly before or after using an armor set
+ Internal restructure of the code
+ Increased ratman invisibility effect and health. Now the smoke bomb uses cosy smoke instead of signal smoke
+ Fixed a case where ghastlings would attach to non-second-phase gremlins
Every passive ability added:
+ bat: Grants night vision at night
+ path: Grants invisibility when sneaking
+ bow: Grants speed when holding a ranged weapon
+ horn: Grants strength when hit by a monster
+ shield: Grants resistance
+ sea: Grants dolphin grace when submerged
+ deepslate: Reduces 75% of rough fall damage
+ blaze: 30% chance to burn the opponent when hit
+ tengu: Can double jump in mid-air
+ pirate: Grants luck
+ appleset: Eating apples grants saturation
+ bamboo_green: Grants protection to poison
+ dragon: Additional 10% damage and is not affected by dragon breath
+ squire: Grants 15% damage reduction
+ hollow: Absorbs opponent's health on hit
+ spider: Grants jump boost while sneaking
+ phantom: Grants speed at night
+ wither: 30% chance of applying wither when using arrows
+ enderman: 30% chance of teleporting when hit
+ shinobi: Becomes invisible when hit
+ bamboo: Pushes monsters away when falling on the ground
+ nether: Grants fire resistance
+ husk: Grants protection in desert biomes
+ conquistador: Grants damage boost when killing a monster
+ veteran: Grants damage boost and resistance below 50% HP
+ warlord: Grants resistance to nearby players
+ forze: 15% chance to reflect incoming attacks
+ creeper: Reduces 80% of rough explosion damage
+ polar: Grants freeze protection
+ bamboo_blue: Grants speed in jungle and bamboo biomes
+ silver: 20% chance to burn opponents at night
+ evoker: 15% chance of applying darkness when hit
+ zombie: Heals 1 HP every 10 seconds at night
+ silverfish: Grants haste under Y level 50
+ witch: Grants regeneration when killing a monster
+ skulk: Grants resistance below light level 4
+ skeleton: Allows arrows to pierce through enemies
+ strawhat: Grants water breathing
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }