+ Fixed tengu helmet passive, now players can control the double jump at will
+ Fixed dragon, creeper and deepslate passives not working properly
+ Fixed creeper passive damage multiplier configuration option not working
+ Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
+ Fixed a couple of missing textures
+ Increased ratman spawnrate due to community petition
Optional dependencies
Forge Config API Port
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }