+ Updated the mod page to provide more accurate information, reducing the likelihood of users misunderstanding functionalities. Added detailed information about the Netherman and Radiant Essence.
+ The texture of the great chalice when filled with great essence is now visible to all players, not just the one who performed the action.
+ Improved the AI of hostile entities. Now, when they are attacked by an entity other than the player, they update their target accordingly.
+ Added new options in the configuration menu and reorganized it to make it more visually intuitive.
+ The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
+ Enhanced the explosion effect when a Netherman clone detonates.
+ Fixed the tooltip for the Apple set, which previously displayed incorrect passive information.
+ Disabled spawning eggs for Ghastling and Momma Lizzy.
+ Redesigned the animations for the Swampman.
+ Reduced the size of the Eld Bomb's animation when it is ignited.
+ The chalice now emits light at every state; the higher the state, the brighter it glows, unlike before when it only emitted light when fully filled.
**Eld Bomb** ~->
+ Increased explosion radius by 1.
+ Added additional particles during the explosion.
+ The player is now poisoned if they are near when it explodes.
+ Added a white texture indicator when it is ignited.
+ The model stretches when it is about to explode, similar to a creeper.
**Samhain** ~->
+ No longer flees from enemies; it will protect its owner.
+ Recreated animations; additionally, there are 3 different animations when the entity is tamed and ordered to sit.
+ It can be equipped with any armor and long-range weapons or swords (you must drop them on the ground for it to pick up. To retrieve them, use shift + right-click on the entity).
+ Added new NBT records to prevent it from despawning when the player unloads the chunk.
**Gremlin** ~->
+ You can give it a gold ingot to keep it distracted for 4 seconds, allowing enough time to escape. This animation has two variations.
+ Reduced the entity’s hitbox by 10%.
+ When its health drops below half, it can perform 1 of 2 abilities. It either enters a state of fury, increasing its damage, speed, and attack speed (with configurable multipliers), or it spawns 3 ghastlings that quickly orbit around it (this ability has been updated ~-> The ghastlings now explode automatically after a random time between 8 and 12 seconds - Increased their radius and speed).
**Swampman** ~->
+ Complete redesign of the entity. It now has two phases, with the second phase activating when its health drops below half.
+ In its first phase, it attacks manually using its axe; in the second phase, it throws the axe.
+ Texture changes between phases, indicating which phase is active.
+ Increased base damage from 4 to 8 and health from 25 to 50.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }