-~ RELEASE, NO LONGER IN BETA ~-
+ Eld Knight rework ~>
· Hp boost from 25 to 90
· Damage boost from 7 to 12
· Attack speed increased from 0.35 to 0.4
· Movement speed increased from 0.37 to 0.5
· Now resists up to 85% of rough explosion damage
· Now resists up to 90% of arrow damage
· Below half HP ~>
· If the player is near, pushes it away
· Spawns a triquetra of Eld Bombs that'll hunt the player
· Every 4 seconds, spawns a halo that'll poison the player and heal itself 3 points (till 75% of its max HP)
+ Ratman rework ~>
· Hp boost from 13 to 18
· Damage boost from 3 to 4
· Below half HP ~>
· May use one of 2 different abilities. Throw poison arrows on a circle or throw a smoke bomb making it invisible.
+ Samhain rework ~>
· It can now be summoned putting a Jack O' Lantern over a block of gold
· Tameable using a single piece of Great Essence
· Can now be healed using either small essences or a great essence when tamed
· Gets happy when it's near a pumpkin
· Now runs away from monsters
+ Gremlin rework ~>
· Hp boost from 10 to 35
· Damage boost from 3 to 5.5
· Movement speed increased from 0.5 to 0.63
· Below half HP ~>
· Spawns 3 ghastlings that will fly around the Gremlin. Until killed, it will become invulnerable
+ Added a new Ghost, Ghosty ~>
· Dead on hurt
· Pushes and hurts every player within a 1 block radius
· Slow movement speed
· Avoids sunlight. May spawn at a lower chance on plains
· Passive ability ~>
· Makes every monster within a 7 block radius invincible
+ Added a CONFIG file
+ Reworked the mod page. Added actual useful images
+ Fixed some spanish translation issues
+ Added a new lizard, Momma Lizzy
+ Added a new monster, Ghastling, used by Gremlins as temporal invulnerability (second phase only). Dead on hurt
+ Added an advancements tab
+ Added more armor sets: Witch, Polar, Shinobi and Skulk (with 5 different helmets, 4 skulk and 1 marbled)
+ Added a craft for every single armor piece that wasn't possible to obtain
+ Fixed an issue where some resource packs would override the creative mode tab icon background and appear with different colour tones
+ Decreased inventory tab color saturation
+ Changed the texture of the ratman eye for better in-game look
+ Added glow animation to the great essence item
+ Added mod's in-game description
+ Improved overral mod performance
+ Added some brightness to the starset particle
+ Fixed Eld Bomb swell animation not interpolating correctly
+ Fixed a case where Ratman reloading animation won't begin
+ Fixed a case where Ratman would sound like a skeleton
+ Added a lingering cloud when Eld Bomb explodes
+ Now drop rates work as they are intended. 15% for a small essence drop, 30% lizzy scale and 40% ratman eye. Drop rates can be modified in the config file
+ Readjusted Bad Patch and Eld bomb brain
+ Fixed Eld Bomb not spawning correctly
+ Reduced every entity spawn rate
+ Fixed a case where the armor passive effect status would remain when trading a piece of armor with another
+ Added full armor abilities to certain sets: Deepslate, Blaze
+ Samhain can now equip squire helmet
+ Name change from Strawhat helmet to Straw-Hat helmet
+ Now every piece of an armor with abilities indicates what ability it does offer, not just the helmet
+ Fixed criteria on the Squire set recipes
+ Changed some recipes
+ Added official translation files for selected countries (some translations may not be 100% accurate)
· French
· German
· Japanese
· Russian
· Portuguese
· Turkish
· Chinese
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }