* Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
* Kobolds now have a separate cooldown for potions
* Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
* Kobolds will now use fire resistance & water breathing potions
* Fixed bug where sometimes a Kobold continues using a shield after combat
* Kobolds are no longer affected by scary roars from Alex's Caves
* Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
* There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }