* Kobolds Dens No Longer checks for a River or Ocean biome.
* Kobolds Dens No Longer checks for the surface biome.
* Kobolds Dens uses a flat biome check like most structures.
* Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
* Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
* Kobolds Dens now have two randomly selected side chambers once again.
* Kobolds Dens has a new farm room that is a side room to the Tunnel.
* Kobolds Dens old farm room got repurposed into a new side room.
* Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
* Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
* Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
* -10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
* Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }