~The entire mod was remade from scratch for 1.17.1, and thus I did the same thing for 1.16.5 to keep 1.16.5 more in line with what 1.17.1 will be like when released~
* Cleaned out a lot of old code.
* Removed unnecessary advancements.
* Removed Wither Skelebold.
* Removed Fallen Sword.
* Removed Ocean Dungeons.
* -Note: Didn't felt right to have a Drowned spawner essentially.
* Remade all procedures and custom code.
* Kobolds can now pick-up items.
* Kobolds will no longer despawn in Peaceful mode.
* Kobolds will no longer trigger "can't sleep when monsters are nearby".
* Bread will now just heal kobolds when given to them (this will become amethyst in 1.17.1).
* Cookies can be used to speed up a Kobold Child's growth (this will become amethyst in 1.17.1).
* Apples is now used to breed kobolds again but they won't do the thing in front of the player anymore.
* The Captain's acceptable items has been updated.
* The Captain's trade system is now way better.
* The Captain now uses item tags to determined what items can be sold to him.
* -Note: This means you can now use a datapack to change his list of desired items.
* ALL kobolds now have the required animations and AI to use tridents (off-hand only), shields, and crossbows.
* Kobolds are now immune to all Kobold-Damage.
* IDs for items and blocks has changed, so old worlds will see removal of those. Kept the IDs for the kobolds but a few of them will change in the 1.17.1 port.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }