* Fixed an issue with Kobold Warriors from structures can still spawn with crossbows.
* Updated all spawn related code to greatly improve spawn chances for weapon variety.
Note: Old spawn code was ignoring structure related kobolds whom had a crossbow or trident already. Now, no matter what the original structure variation had, they will always spawn with a random new weapon.
* Combined Campfire and Large dens into one, using a mixture of biomes that both originally used.
* Added a 5th Large Den variation.
* Updated Kobold Swamp Dungeons a tiny bit.
* Removed abandoned variation from the small den pool.
Note: It was awful and I want to do better abandoned dens in the future for Halloween.
* Updated Spanish, French, and German localization.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }