[1.1.11]
**Fixed**
* Scarecrows now boost the growth of climbing crops in addition to regular farmland crops.
* Feeding trough can now be refilled after animals eat from it.
***
[1.1.10]
**Fixed**
* `FoodBlock` now properly applies hunger, saturation and effects from its registered item’s `FoodProperties` when eating bites
* `CookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Removed unused ArmorMaterial layer handling
* Mixin configs moved from common to loader-specific folders
***
[1.1.9]
**Fixed**
* Meals and effect foods now restore hunger and saturation correctly
* Fixed crash on startup caused by config values being accessed before load
* Fixed server crash in Roaster caused by illegal access to FoodProperties.PossibleEffect constructor
* Updated EffectFoodHelper to use 1.21.1 FoodProperties.Builder API
* Stove now properly matches only ingredient slots when checking recipes.
* Ensures Candlelight effect-food blocks use the same BE logic as Farm & Charm.
* Bonemeal can no longer be applied to tomato crops once they have reached their maximum growth stage.
***
[1.1.8]
**Fixed**
* Climbing crops (Tomatoes, Hops) placement now works on all blocks that extend `FarmBlock`
* Removed invalid DataMap entry `farm_and_charm:lettuce_crop` that caused NeoForge startup crashes.
***
[1.1.7.1-Neoforge]
**Fixed**
* _Neoforge Only:_ Compostable items are now properly registered through NeoForge data maps instead of runtime code
***
[1.1.7]
**Fixed**
* Resolved server crash when syncing saturation (`SyncSaturationPacket`) by registering S2C payload type correctly and limiting receiver registration to the client environment
* REI integration now properly handles tag-based ingredients across all custom categories (Cooking Pot, Crafting Bowl, Mincing, Roaster, Stove, Silo)
* REI Result items are now consistently resolved with registryAccess to avoid unstable/null context issues
***
[1.1.6]
**Fixed**
* Crash when sending `SyncSaturationPacket` due to missing STREAM_CODEC registration on server
* Fixed crash when saving Coop items by moving data to `BLOCK_ENTITY_DATA` and stripping UUIDs.
* Fixed duplicate UUID warnings when releasing chickens.
***
[1.1.5]
**Fixed**
* Network crash on Fabric due to incorrect registration of S2C receivers in PacketHandler
***
[1.1.4]
**Fixed**
* MincerCategory for REI wasn't registered properly
* ArmorType was being registered twice
* Sprinkler now hydrates farmland and extinguishes nearby fire properly
* Leggings renderer now works correctly on Fabric
* Improved IngredientsCheck for CraftingBowl
**Changed**
* Migrated FarmAndCharmIdentifier to ResourceLocation.fromNamespaceAndPath
* Added a "Can be Placed" tooltip for the PetBowl
***
[1.1.3]
**Fixed**
* Another Try for: Crash caused by unregistered custom MobEffects (e.g. `sustenance`) not being saved correctly
* Grandma's Strawberry Pie can now be eaten safely. Enjoy!
* Dungarees not being rendered properly on NeoForge
**Changed**
* Most cooking tools can now be broken instantly and dont require a tool anymore
* All Effects have now unique Particle Effect Colors
***
[1.1.2]
**Fixed**
* Crash caused by unregistered custom MobEffects (e.g. `sustenance`) not being saved correctly
* Stove didn’t accept modded fuels
* Crash when saving StoveBlockEntity if ownerUuid was null
* Crafting Bowl never produced output items after stirring was completed
* Server crash when ticking crops (`NoSuchMethodError: getGrowthSpeed`), fixed by explicitly calling `CropBlock.getGrowthSpeed(...)` in crop blocks
**Changed**
* Tomato crops can no longer be planted on top of other tomato blocks
* Chicken AI goals for locating and entering coops were optimized:
* Reduced frequency of pathfinding checks with internal cooldown
* Improved caching of valid coop positions
* Prevented redundant navigation calls for smoother movement
A big thank you to everyone who has been actively reporting bugs and sharing feedback ❤️
Some issues can easily slip through during development, and your reports help me catch them faster. Your support makes the mod better with every update. I really appreciate it!
***
[1.1.1]
**Fixed**
* Fixed a crash when sending `SyncSaturationPacket` by sending payloads directly.
***
[1.1.0]
**Welcome to 1.21.1**
***
[1.0.12]
**Fixed**
* Farm Animals not being breedable anymore
***
[1.0.11]
**Fixed**
* Fixed a critical issue where the game would crash on servers due to client-only code being called from the `AnimalEntityMixin`. Everything worked fine in singleplayer, but not on dedicated servers.
This patch restores proper server compatibility for all new saturation mechanics. :)
_P.S.: Sorry for the hiccup – this ones on me_
***
[1.0.10]
## This small update focuses on adding new mechanics that enhance loot from farm animals, selected F&C crops, and eggs through interaction, care, and environmental factors.
**Added**
* A Pet Bowl! - Feed your cat or dog with a `Pet Bowl`. Occasionally, pets will walk up to an empty bowl and beg for food. Feeding grants temporary bonuses. You can assign a Name Tag to dedicate a bowl to a specific pet.
* Chicken Nest: When placed near chickens, eggs are laid directly into the nest instead of falling to the ground. The nest can hold up to 2 eggs. Occasionally (5% chance), a feather may also be added.* Chicken Coop: Works like similar to a bee nest. Chickens nearby will enter the coop when ready to lay an egg. Holds up to 6 chickens at once.
* Farm animals can now be fed their preferred food. The more often they are fed, the more meat they will drop. Feeding progress is visible only when wearing...
* ...`Dungarees`! – While equipped, shows feed levels above animals. Also prevents trampling farmland while wearing them. They can be bought from Farmer Villagers.
* Certain F&C crops now have a small chance to grow into larger variants when near a water sprinkler or during rain. Larger crops have an increased chance of yielding multiple drops.
* Farmer Villagers have now a Chance to offer several F&C related Items.
* Chicken Coop: Functions similarly to a bee nest. Chickens enter on their own to lay eggs and rest. Up to 9 Eggs can be stored at once. Players can also manually insert a leashed chicken. Eggs are automatically collected, and chickens exit after a short time.
* When placing SugarCare on Fertilized Soil it will grow 20% faster
* Dog & Cat Food can now be crafted into Bags. These can be placed and stacked up to 3 times.
* Support for DoggyTalents
* Japanese translation _(Thanks to PExPE3)_
**Fixed**
* Recipe for Yeast had wrong tags as Ingredients
* fr_fr translation
* EffectFood returns itself after being consumed, which is likely unintended.
***
[1.0.9]
**Fixed**
* Actually fixed recipes this time
* Improve quick move on cooking containers
***
[1.0.8]
**Fixed**
* Recipes are properly recognized
**Changed**
* `Sausage with oat patty` now uses the roaster instead of the cooking pot
***
[1.0.7]
**Added**
* Tooltip showing remaining burn time when hovering over the stove burn icon
* Added pt_br translation (thanks to Coffee-0xFF)
* Updated ru_ru (thanks to Tefnya)
**Changed**
* Stove now uses the same valid fuel items and burn times as the furnace
* Reduced spawn rates for all wild crops
* Implemented templates for most crops, bags, tea, and more — this should slightly improve loading times
* Completely overhauled all tags for much better compatibility with other mods (thanks to Ninjadaj!)
* `Stove` now uses the same Logic as Minecrafts `Furnace`, `Smoker` etc. for the FuelItems
**Fixed**
* Chair blocks no longer block the use of items in your offhand when right-clicking a chair
* `Sustenance` effect now works correctly
* `Cooking Pot` now crafts the correct output
* `Scarecrow` now properly grants a growth boost to nearby crops
***
[1.0.6]
**Added**
* Added the ability to retrieve items from the MincerBlock by Shift-Right Clicking
* Added Composter: A new Item made out of Fertilizer. Has 10 uses. Applies Bone Meal Effect to multiple Crops
* Added Silo Sounds: Opening & Closing Door, inserting Items, crafting finished
* FeedingTrough can now be filled by using Hoppers
* You can now use various Farm&Charm Crops to feed and breed farm and other animals
* Added Particles when eating a StackableEatableBlock - e.g. Pancakes
* Zombies have a really low Chance to spawn wielding a Pitchfork as a Weapon
**Changed**
* Strawberry crop now only drops an Item when age == MAX_AGE
* Tomato crop now only drops an Item when age == MAX_AGE
* Fertilizer works now again similar to Bone Meal and can be stacked again
* Renamed the "get_fertilizer" advancement
* Renamed the "get_minced_beef" advancement
* Renamed the "introduction_drying" advancement
* Renamed the "introduction_mincing" advancement
* Renamed the "use_hoe_on_fertilized_soil" advancement
* Renamed the "place_stove" advancement
* Pitchfork now uses the "handheld" model parent instead of "generated" – wield it like a true weapon! (even if it technically isn't one)
* Slightly raised the position of the particles when stirring the CraftingBowlBlock
* Improved Roaster, Supply Cart, Plates, Mincer, Window Sill & Plow Texture
* Updated following translations: ru_ru (Tefnya), zh_cn (sillymoon), pt_br (GMalvestiti)
**Fixed**
* Added an additional check for a valid recipe before increasing the Stirring value in CraftingBowlBlockEntity
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* Properly registered StorageBlockEntity & StorageBlockRenderer
* ForgeConfig not generating / loading properly
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }