**Semi Major Feature**<br>
- **Spawning Modes:** Added a new `SPAWN_MODE` config option. You can choose between `FANCY` (uses BFS to map caves and corners) or `FAST` (uses random sampling to spawn dust). <br><br>
**Minor Features**<br>
- **Crouch Disturbance:** Crouching now significantly reduces your player's interaction radius. Sneaking allows you to move through dusty environments carefully without violently swatting particles away.<br><br>
- **Action Dust Cobwebs:** Block breaking debris (Action Dust) will now properly get caught and stuck inside cobwebs, matching the behavior of ambient dust.<br><br>
- **Dust Dissolving:** Action Dust now dissolves when it falls into water instead of bouncing on the riverbed. Ambient Dust will now burn up and disappear if it drifts into fire or lava.<br><br>
**Optimizations & Fixes**<br>
- **Spectator Mode:** Players in Spectator mode will no longer generate ambient dust around the camera or interact with existing dust.<br><br>
- **Sleep Optimization:** dust spawning, volume scanning, and BFS calculations are paused while the player is sleeping in a bed.<br><br>
- **Action Dust Friction:** Fixed a minor redundancy in the `ActionDustParticle` logic where friction math was being applied twice on the ground.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }