* Fixed not supporting rotation collision on sable origins
* Add Iris shader support for tiles in the world and on Sable structures (by ArchangelDan)
* - previously caused weird shading issues
* Fixed sable mass calculation always be zero (still WIP)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }