* Fixed not recalculating faces when animation changes state
* Fixed animation switching state calling neighbor updates to early causing client to incorrectly calculate faces
* Fixed game freeze due to dead lock caused by checking for render layers
* Reworked pulse and extender signal mode to not loose bit information
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }