## Changelog
- Added the option for Iris shader packs to explicitly enable Longview
- This can be done by enabling the `longview.enable_reverse_z` and `longview.enable_z_zero_to_one` options in the pack's `shaders.properties` file
- Added `LONGVIEW_REVERSE_Z` and `LONGVIEW_Z_ZERO_TO_ONE` shader defines so that shader packs can properly implement Longview support
- Note: there is no universal `LONGVIEW` define since not all devices running OpenGL support Zero-to-One Z
- This is the first iteration of a way to allow shader packs to support Reverse Z. There may be issues to be fixed on Longview's side, so don't forget to report anything you see!
- Reworked the icon in order to make the mod's purpose clearer
- Fixed an incompatibility with VoxelMap Updated by patching the erroneous logic
- Added Longview's status in the F3 debug information
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }