- Torch shadows reworked — the unstable directional approach is gone; a 5-ray bundle (straight up + four 45° tilts) now tests each torch-lit floor, so objects above and beside it cast clean, artifact-free shadows that fade with distance
- Player shadow fade (fake penumbra) — your own shadow softly fades toward its tip the longer it gets; world shadows stay solid (new Player Shadow Fade slider, player detection via entity.properties)
- Fog wall — new Fog Wall Distance slider (64–512, default 128): fog reaches full opacity at a fixed distance with a long smooth fade from 20%, and the sky blends to full fog toward the horizon — the look no longer depends on render distance
- Water & fog — underwater fog now scales with the Fog Density setting; water uses vanilla transparency again so the ground stays visible; surfaces under water get 1.6× shadow strength
- Robust edge normals — depth-aware normal reconstruction removes the bright/dark outlines around objects and players
Moonlight dimmed ~30% for darker nights
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }