<div align="center">
<img src="https://luckybreak.sirv.com/Images/title00.png" alt="Lucky Break Title" />
<p>
<img src="https://img.shields.io/badge/Version-3.0.0-d4af37?style=flat-square" alt="Version 3.0.0" />
<img src="https://img.shields.io/badge/Minecraft-1.21.11-62b447?style=flat-square&logo=minecraft&logoColor=white" alt="Minecraft" />
<img src="https://img.shields.io/badge/Loaders-Fabric%20%7C%20Forge%20%7C%20NeoForge%20%7C%20Quilt-4b5563?style=flat-square" alt="Loaders" />
</p>
</div>
<hr />
<h2>Lucky Break v3.0.0</h2>
<p><strong>Major Content Update</strong></p>
<p>
v3.0.0 is the biggest Lucky Break update yet — more chaos, more systems, and far more ways for each block break to become a story.
</p>
<hr />
<h3>Highlights</h3>
<ul>
<li><strong>Bigger payoff, bigger chaos:</strong> Lucky Block outcomes are broader, wilder, and more replayable.</li>
<li><strong>Full Lucky arsenal:</strong> every core tool type now has its own unpredictable identity.</li>
<li><strong>New progression layer:</strong> the Lucky Compass and Lucky Potion add hunt-and-power gameplay loops.</li>
<li><strong>Dimension-wide expansion:</strong> Overworld, Nether, and End now feel more alive with Lucky content.</li>
</ul>
<hr />
<h3>Revamped Systems</h3>
<ul>
<li><strong>From simple tiers to a full chaos ecosystem:</strong> older versions focused mainly on craftable Unlucky/Lucky/Legendary blocks.</li>
<li><strong>v3.0.0 is a major leap in scope:</strong> now includes a complete Lucky toolset plus the Lucky Compass and Lucky Potion.</li>
<li><strong>Systems got deeper:</strong> Wishing Well variants and Golden Hen behavior add layered risk/reward gameplay.</li>
<li><strong>World impact is much bigger:</strong> expanded event variety and generation across Overworld, Nether, and End.</li>
</ul>
<hr />
<h3>New Content</h3>
<ul>
<li><strong>Lucky Tools:</strong> Sword, Bow, Pickaxe, Axe, Shovel, and Hoe each bring distinct random effect gameplay.</li>
<li><strong>Lucky Compass:</strong> tracks nearby Lucky Blocks and rewards efficient routing through distance-based usage.</li>
<li><strong>Lucky Potion:</strong> delivers stacked positive effects for big momentum swings.</li>
<li><strong>Wishing Well:</strong> one structure, three possible fates — Normal, Lucky, or Unlucky outcomes.</li>
<li><strong>Golden Hen:</strong> a rare special mob with unique behavior and loot moments.</li>
</ul>
<hr />
<h3>Events & Worldgen</h3>
<ul>
<li><strong>Event variety increased hard:</strong> Lucky / Average / Unlucky pools now cover many more encounter types.</li>
<li><strong>Generation everywhere:</strong> Lucky content now has a stronger presence across all three dimensions.</li>
<li><strong>Themed structures:</strong> Nether and End generation now has clearer identity and higher discovery excitement.</li>
</ul>
<hr />
<h3>Quality of Life</h3>
<ul>
<li><strong>Fast balancing:</strong> open the in-game tier editor with <code>Ctrl + K</code> and tune chances live.</li>
<li><strong>Better testing control:</strong> use <code>/luckybreak</code> commands to trigger events and item effects directly.</li>
<li><strong>Loader parity preserved:</strong> Fabric, Forge, NeoForge, and Quilt remain first-class targets.</li>
</ul>
<hr />
<h3>Notes</h3>
<ul>
<li><strong>Fabric players:</strong> Fabric API is required.</li>
<li><strong>Existing saves are supported:</strong> new generation content appears in newly explored chunks.</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }