LUMINOUS V1.4.73 Changelog
NEW FEATURES:
-Added a new config file, "creature_spawn", affecting if squirrels, deer, crabs, and zebras will spawn
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BUG FIXES:
-Fixed a bug where certain Legendary Beasts would spawn in groups of 2
-Fixed a bug where certain monsters could spawn in light levels above 7
-Fixed a bug where the unded_miner_spawn config would cause the game to crash
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RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
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TECHNICAL CHANGES:
-Improved the AI/pathfinding of the King Hermit, Mummy, Sea Viper, and Bone Stalker
-The "variant_spawn" and "bug_spawn" configs have been made "logic" types, meaning true/false are the only correct values
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KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
Optional dependencies
Luminous Tag
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }