## **LumyMon 0.6.2**
### 🚀 **New Feature: Raid Enhancements**
* **Raid Crystal Overlay (HUD):** Developed a custom rendering system that displays information when looking at a Raid Crystal:
* **Dynamic Visuals:** Shows the Boss Pokémon icon (with special support for Mega Evolutions), its Tier (Stars), and Raid Type
* **Smart Backgrounds:** The HUD background color dynamically matches the Elemental Type of the Raid
* **Real-time Data:** Integrated a custom network system to show the Player Count (e.g., 1/4) and a Reset Timer that syncs with the server
* **Raid Cheer Handler:** Players automatically receive 3x of each Raid Cheer (Heal, Defense, Attack) upon entering the Raid Dimension
* **Overflow Protection:** If the inventory is full, Cheers are dropped at the player's feet with a notification
* **Auto-Cleanup:** All Raid Cheers are automatically removed from the inventory when leaving the Raid Dimension
### 🏛️ **Major Overhaul to the Altars System**
* **Centralized Core:** Created the `SummonAltar` abstract class to handle common logic (permissions, item consumption, proximity checks, and command execution)
* **Smart Fallback System:** Implemented a "Location Fallback" mechanism. If a `SummonAnchor` block is not found within the search radius, the Pokémon will now spawn 2 blocks in front of the player instead of failing, ensuring compatibility with old structures
* **Permission Integration:** Integrated a global permission check (`lumymon.altar.use`) using a custom `ModPermissions` utility, fully compatible with LuckPerms
Optional dependencies
COBBLEVERSE - Pokemon Adventure [Cobblemon]
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }