# Full Changelog
- **New**:
- New SVGF denoiser
- Lots of new flexible filtering settings
- Much better spatial denoising than `0.0.4a`
- Treat diffuse and specular radiance differently
- 0th ray optimization thanks to [Kirilpro6284](https://github.com/Kirilpro6284)
- No more weird transparent or xray blocks
- Auto exposure adjustment
- Toggle setting for post color grading
- More sub-voxel AABBs:
- Stair blocks (all variations)
- Fence block variations
- Snow layers
- And more...
- Better and more navigable settings menu with detailed descriptions
- White balance settings for post processing
- New options for PT (AABB tracing, AO baking, ...)
- **Improvements:**
- Better temporal seed correlation (no ugly smearing)
- Specular reflection improvements:
- Separated diffuse and specular radiance
- Alignment rejection for specular
- More rebust reprojection using Iris matrices
- Optimized GI falloff area calculation around edges
- Raster and Path Traced area now look more similar
- Darker night time
- Optimized AABB tracing with SSBO lookup table
- More normal mapping settings
- Removed refractive caustics temporarily, glass behavior is currently better
- **Fixes:**
- Removed post-processing for debug buffers
- Separate hanging states for lanterns
- Bright edges around blocks at night
- Missing block IDs (such as colored glass)
- Normal maps now use proper geometry TBN
- Accurate DDA step calculation (no weird cutouts at voxelization edges)
- Voxelization setting shows accurate chunk amount now
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }