Meshelium now runs on Minecraft 26.3 as well as 26.2, on Fabric and on
NeoForge. Download the file for your game version; they are all the same
mod, and everything below applies to both.
Minecraft 26.3 changed how it draws the world - terrain and everything else
now share one render pass, and "Improved Transparency" became a new
order-independent method - and Meshelium follows both without you doing
anything. With Improved Transparency on, Meshelium draws the water and glass
itself and Minecraft's own transparency pass is skipped for terrain, so the
picture is the same as with the setting off.
**NeoForge on 26.3: no loading-screen workaround needed.** NeoForge for
26.3 currently ships with its early loading screen switched off (its
loader ignores the setting), so the Vulkan start-up problem Meshelium works
around on 26.2 cannot happen there. Meshelium leaves it alone and says so in
the log. On 26.2 the workaround stays exactly as it was.
**If your launcher skips a Java setting, Meshelium now tells you.**
**Sodium 0.9.2 is a release now, on both game versions.**
Use Sodium 0.9.2 for your game version - the release, not the newer 0.9.3
alpha. On 26.2, Sodium 0.9.2-beta.1 is the same build with a different
version number, and Meshelium treats it as the same Sodium instead of
warning about it.
**Fixed: a memory-copy the graphics driver was not asked permission for.**
When Meshelium's terrain records grew for the first time, they were copied
out of a buffer that had not been created for copying. AMD's driver allowed
it; the Vulkan rules do not, and a stricter driver could have refused. Both
game versions have the fix.
Optional dependencies
Bobby
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }