**Meshelium's settings now live inside Sodium's video settings.**
With Sodium installed, Meshelium has its own entry in Sodium's video
settings, in the list on the left under Sodium. It has all the settings you
had before, and Sodium's Apply and Undo buttons work on them. The
"Meshelium..." row at the bottom of the Options screen is gone. A
**Meshelium Settings...** button on the new page opens Meshelium's own
screen for the things a list of settings can't show: what Meshelium is
doing right now, which Sodium version you have, the Enable Vulkan button,
and Reset. Without Sodium nothing changes: the Meshelium Settings button at
the top of Video Settings is where it always was, and `/meshelium` works
everywhere.
**Fixed: big squares of terrain flashing with GPU Visibility on.** With
Sodium installed and the GPU Visibility (Sodium) setting on, whole squares
of the world could blink out for a moment while chunks were loading, worst
right after pressing F3+A. It happened on AMD's built-in graphics, the
kind in many laptops: we tested a Radeon 780M on both Windows and Linux,
and it's fixed on both. If you still see it on your computer, please
report it. And if Meshelium ever catches your
graphics card drawing from out-of-date chunk data again, it switches to a
slower, safe way of drawing until you restart Minecraft. At most a frame or
two can flash before it does.
**Two new settings under Advanced**, on Meshelium's page in Sodium's video
settings (they only appear with Sodium installed). Both are on by default.
Leave them on unless you're asked to turn one off while reporting a
problem.
- **GPU Occlusion Culling:** only does anything while GPU Visibility
(Sodium) is on. Your graphics card skips terrain hidden behind hills,
mountains or anything else solid. It adds to the culling Sodium already
does on its own and doesn't change any Sodium setting.
- **Repair Chunk Records:** if your graphics card ever refuses to draw part
of the world because its copy of Meshelium's chunk data is out of date,
Meshelium sends it a fresh copy. With this update's fix it shouldn't ever
need to.
**Fixed: render distance jumping back to 12.** With Sodium installed, a
saved render distance higher than Sodium's slider allows is now lowered to
the slider's highest value when you open Sodium's settings, instead of
jumping back to 12.
Optional dependencies
Bobby
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }