**Turning your camera is much smoother now.**
Whenever new terrain streamed in, Meshelium rebuilt its entire drawing
list from scratch, almost every frame while you were moving or turning.
At render distance 64 that one habit was costing about 40 percent of
every turning frame, and the memory churn behind it fed the little
hitches you could feel while flying. It now updates only what actually
changed. Measured while spinning the camera at render distance 64, the
frame time halved. Standing still was never affected.
**New: Smart Leaves, on by default past 16 chunks.**
Trees are full of faces you can never see: every leaf block touching
another leaf block draws the hidden wall between them, twice. Past 16
chunks, newly built terrain now skips those buried faces while keeping
the see-through look of the leaves you can actually see. In forests
that is roughly half of all leaf geometry gone, and because leaves
dominate what a forest chunk costs to build, it also smooths the
stutter of new terrain loading in. Trees quietly regain their full
detail as you get close. The slider is in Advanced; set it to 0 if you
want vanilla-exact terrain everywhere.
**New in Advanced: Solid Leaves Beyond, off by default.**
The next step past Smart: beyond a distance you choose, leaves build
fully solid, the way Fast graphics draws them everywhere. Distant
woods get cheaper still, and solid canopies start hiding the terrain
behind them from the renderer, which see-through leaves cannot do.
The see-through look returns as you approach.
**Fixed: the Advanced screen could cut off rows at larger interface
sizes.** It scrolls now, and the Done button stays put at the bottom.
Optional dependencies
Bobby
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }