### Occlusion culling
**Frames per second against Minecraft's own renderer**, 1920x1080 on an
RX 9070 XT:
| Render distance | 1.0.0 | 1.1.0 |
|---|---|---|
| 32 | 1.9x | **3.1x** |
| 48 | 3.0x | **3.7x** |
| 64 | 4.2x | **5.3x** |
Part of that is the fix and part is a corrected baseline. The old numbers
compared against a slightly slower measurement of Minecraft than they
should have.
### Settings
- **Occlusion Culling: Auto / On / Off.** Auto turns it on past the
distance where it usually helps, and you can move that distance. It helps
on some systems and hurts on others, so it is worth trying both.
- **Terrain Rendering** is now the first row and reads Enabled or Disabled.
- Custom values are typed in a box next to each slider instead of opening
another screen.
- **Reset Meshelium Settings** button.
Optional dependencies
Bobby
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }