# MetalRender v0.1.6 Changelogs:
- Added MetalRender Command line
- Added ModMenu config UI
- Improved LOD system
- Added TAA (partly)
- Added MetalFX upscaling
- Used [half] instead of [float] for faster Metal-side loading
- Lowered quality to a barely noticeable state but enought to increase FPS
- Fixed LOD mesh generation
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# Precautions:
- If MetalRender gets slow after a while, use /metalrender cache clear or /metalrender reload
- If Minecraft gets slow, turn low power mode off as it has been tested to lower FPS and graphics greatly. Great for if you can't charge for a while.
- Remember to get ModMenu, MetalRender now needs it
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**Performance boost (in testing)**
In testing, MetalRender v0.1.6 has been shown to sport a ~60 FPS improvement (~200 FPS) from v0.1.5 (~120 FPS), under optimal circumstances.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }