# MetalRender 2.0.2
## changes since 2.0.1
### MC 26.3 compatiblbilty
- ports renderer backend to MC 26.3 RenderPearl GPU
- reuse the active terrain and water render passes
### rendering
- smaller terrain vertex data passed between shader stages
- better terrain fog distance reconstruction
- limited terrain LOD tier refreshes and chunk finding to do less work
- better GPu buffer updates with safe back buffer renaming for smol buffer
- better chunk mesh generation, quad tier handling, terrain culling shaders and bundled Metal libraries
### compatibility data
- updated Sodium from "conflicts" to 'breaks' incase you people can't read and just try to install Sodium along with metalrender for some stupid reason despite a VERY clear warning in the mod overview at the TOP of the page
<details>
<summary>smol something</summary>
hope you guys like this version, took me 3 days and nights (litertally) and a school email about computer use.
</details>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }